Monopoly City, released in 2009, is an extension of the traditional Monopoly by Hasbro. Following the same basic rules, players have more chances to buy properties of varying types and prices, build up their properties, sell and trade. As a player attempts to build her estates, she tries to avoid jail time, landing on and paying another player for his estate, or the "Chance" card pile, which can either earn her free money or knock down her home with an earthquake.
Beginning the Game
Players begin by deciding the duration of the game based on two options: End the game when every player except one goes bankrupt, or set a time limit, after which players add up the total of their estates and money. Each player rolls the dice and the highest roller goes first. Roll the dice, then move your playing piece around the board the same number of times present on the dice. If a player rolls a double, she takes another turn. Players pass the dice clockwise.
Once a player rolls, he lands on a square that gives him options for further action. If a player lands on a property, he has the choice to build on that property. Unlike traditional Monopoly, a player can start building on any property, even before he's purchased a monopoly -- all the pieces of an existing property category. If a player wants to own a district, he pays the banker the amount listed and takes the district card. If he doesn't want to buy the district he landed on, he must auction it. There's no other choice except to buy or auction.
When you land on a district that isn't owned yet, and you don't want to buy it, you have to auction. If the player is going to auction a district, the banker presses the Auction button on the Trading unit (the circular piece that comes with the game). Auctions last up to 50 seconds, counted down by the Trading unit. The player starts the bidding at her chosen value. Players call out offers at any time, including the player that's holding the auction. Whoever has the highest bid when the red light goes off at the end of the timer gets the district.
Where Did You Land?
A player rolls the dice and lands on one of several squares besides a blank district. If a player lands on a district owned by another player, he must pay that player rent according to how many houses are on the district. If a player lands on a district he owns, he does nothing or, if there's a railroad symbol, he can move to any other district on the board to auction or buy it. If he lands on an auction space, he puts any unowned district up for auction. If he lands on an industry tax space, he pays the bank the amount shown only if he owns industrial buildings, but nothing if he doesn't. If he lands on a free parking space, he takes a "Rent Dodge" card to use later if he lands on another player's district. A "?" space has him take a Chance card and follow the instructions on the card. A "Go to Jail" space has the player go to jail.
Monopoly City gives players blocks for each district they own. Players can build either residential or industrial buildings. Residential buildings are cheaper, but if a player puts a hazard on a residential property, the blocks become worthless. Industrial buildings are more expensive but safe from hazards. Players can build their buildings with up to three blocks, and each block increases the price of the rent. If a player owns two districts of the same color, she can build a stadium there to increase her rent. There are only two stadiums in the game. Once a player owns all the districts of one color, she can build a skyscraper there and the rent is immediately doubled for that district. One a player owns all the districts in two colors, she can build a Monopoly Tower, and this doubles the rent value of every district the player owns.
A player pays multiple times throughout the game, whether it be rent to another player, taxes, or fees from a Chance card. Once a player owns more than he has, either in money or estate, he is declared bankrupt and is out of the game. To save himself from bankruptcy, a player can make deals and attempt to sell his districts and the buildings on them. To make a deal, the banker starts the timer. The seller must make a deal before the timer is up.
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