Sometimes you just want your party with mosquitoes, wood smoke and cricket noises in the dark. That's when you take the festivities around a camp fire. It's always fun to fall into that fire-watching trance; but you may want to delay that until just before sack-time and play a few campfire games before everyone turns in for the night.
Skin the Marshmallow
For this one, you need a long, green stick for each person and a good supply of large marshmallows. Each person holds the marshmallow in the fire long enough for the marshmallow to begin burning. Then the person blows out the flame and peels off the skin that forms. Players generally eat the skins. Then the marshmallow is re-ignited in the fire, and a new skin is formed, which is again pulled off. The object of the game is to see who can pull the most skins off a single marshmallow.
A slip of folded paper is made for each person around the fire. Each folded paper is identical, except that one has the word "murderer" on the inside. The slips are dropped into a hat and drawn. The murderer -- who conceals her identity -- has to see how many people she can murder before she's caught. To murder someone, she winks at them when they can see her. When a person is murdered, he has to fall dead on the ground without saying who "killed" him. The idea is to sneak the wink, as the campers glance at one another, so others can't see you do the crime.
One person is "it" around the campfire. She has a flashlight. The other players are positioned beyond the firelight, where they will try not to get caught moving toward "it." "It" will shine the flashlight at people, and if they aren't still as a statue when the flashlight catches them, then they're out. The object is for the statues to get as close as possible to "it," without getting caught moving in the flashlight beam.
Two Truths and a Lie
Sometimes, campers at a party don't know each other well. The next game is an icebreaker that helps people get to know one another better. Each person makes three declarative statements to the group. Two of them must be true, and one a lie. Every other person says which statement they believe is the lie. After all have guessed, the teller admits the lie; and everyone who got it right gets a point. The game rotates until everyone has told two truths and a lie, whereupon points are totaled.
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